May 02, 2008, 02:35 AM // 02:35
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#181
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Academy Page
Join Date: Jan 2008
Guild: Celestial Twilight [CT]
Profession: D/
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I always though Ursan was imba because 4 wars (or 2 wars + 3 others) can knocklock everyone in the area (that can be knocked down) infinitely... And they do damage in between... Ursan Strike is *somewhat* balanced because of the restrictions to Ursan Blessing (lose energy, must keep e up, etc.), but Ursan Rage is just not fair...
Oh and +1... =P
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May 02, 2008, 04:21 AM // 04:21
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#182
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by toastgodsupreme
I just typed /age in game. 526 hours played total on this account. In that time, beating proph a few times, eotn a few times, nf once, and factions once, along with repeating many areas and missions for whatever reason, I have NEVER played with an Imbagon. Hell, I can't remember the last time I had a para in my party that wasn't someone's hero char just filling a spot.
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526 hours and you still haven't found a single decent Paragon or Rit?
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May 02, 2008, 08:46 AM // 08:46
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#183
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by MasterSasori
526 hours and you still haven't found a single decent Paragon or Rit?
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Nope.
Not a one. Honest.
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May 02, 2008, 07:30 PM // 19:30
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#184
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by toastgodsupreme
Nope.
Not a one. Honest.
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Try it. You can't make arguments on in general on either Rits or Paragon until you've had both a decent Hybrid and Imbagon.
Still can't believe you've never had a decent one of either....
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May 02, 2008, 08:03 PM // 20:03
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#185
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Mini Masher
I'm not following your logic here. Why can't some professions do high-end areas? Any reasonably competent team of players should be able to organize themselves in such a way that everyone can bring the prof they choose and complete any area imo.
and oh yeah... anything that kills ursan=ftw
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Try getting into a DoA group as an assassin... for that matter, any group anywhere if you're not wearing Vabbi/Obsidian and displaying massive title ownage.
Face it people, Ursan is there, its an elite skill, and it NORMALIZES the gameplay. Sure it may be boring to hit 1,2,3 over and over, but it allows any primary class to be competitive in high end PvE, and allows ANet to balance areas with that expectation.
I've never even seen Mallyx, because I chose to make the Sin class my primary. I can solo the Underworld and FoW without Ursan, as well as other areas, by using my own builds, but many players who choose Mesmers, Assassins or other non-Wammo/Monk/Ele Nuker classes are usually SOL when it comes to getting into a PUG, which despite some people's derisive comments are the only means for some who don't have gigantic guild/alliances dedicated to PvE content.
So perhaps before calling for a nerf to a skill that allows everyone to enjoy the game's content despite elitist snobs or annoying newbs in equal measure, you all should think about what it is you're asking for. Sure, I see r10 Ursan spam all the time in high end areas, and you see PUGs of Ursan groups composed of a varying mix of classes, perhaps some who usually don't frequent the area, or are not dedicated 55 monks or SS necros.
I say leave Ursan as it is, since its use does not hamper anyone's gameplay. Seriously, how can you call for a nerf of a skill that isn't even possible to use in competitive PvP, who's only use is to facilitate easy PUGs in difficult areas? Sure, it may make gameplay easier for those involved, but why do you care? If you don't want to Ursan, no one is forcing you, I will never understand how some people can complain about what other people do when it has no effect on them in the first place. Selfish and short-sighted imho.
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May 02, 2008, 08:29 PM // 20:29
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#186
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Kaleban
Try getting into a DoA group as an assassin... for that matter, any group anywhere if you're not wearing Vabbi/Obsidian and displaying massive title ownage.
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It's a shame how things have come to this. Just as there is PvP snobbery there is PvE.
Quote:
Originally Posted by Kaleban
Face it people, Ursan is there, its an elite skill, and it NORMALIZES the gameplay. Sure it may be boring to hit 1,2,3 over and over, but it allows any primary class to be competitive in high end PvE, and allows ANet to balance areas with that expectation.
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Not sure exactly what your terms of normalize mean, but sure I'll take a hit: Classes will never be normalized. If you change one thing in a class, you'll end up favoring/damaging another. Now why shouldn't it be? Because that's the whole point of different classes: they each need to fit their own role and do what they are meant to do. If the PvE mesmer is somewhat lacking, he makes it up in PvP.
Quote:
Originally Posted by Kaleban
I've never even seen Mallyx, because I chose to make the Sin class my primary. I can solo the Underworld and FoW without Ursan, as well as other areas, by using my own builds, but many players who choose Mesmers, Assassins or other non-Wammo/Monk/Ele Nuker classes are usually SOL when it comes to getting into a PUG, which despite some people's derisive comments are the only means for some who don't have gigantic guild/alliances dedicated to PvE content.
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Just more typical snobbery. I dislike PvP elitism but at the same time will have to agree with some of them about PvE farmers being elitists as well. Ever notice how some of them bitch at PvPers about being critical of them while in PvE they are critical of other PvEers when they aren't running a mainsteam build? It needs to stop.
Quote:
Originally Posted by Kaleban
So perhaps before calling for a nerf to a skill that allows everyone to enjoy the game's content despite elitist snobs or annoying newbs in equal measure, you all should think about what it is you're asking for. Sure, I see r10 Ursan spam all the time in high end areas, and you see PUGs of Ursan groups composed of a varying mix of classes, perhaps some who usually don't frequent the area, or are not dedicated 55 monks or SS necros.
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It's unlikely that it will ever be nerfed so rest assured that the Bear is here to stay.
Quote:
Originally Posted by Kaleban
I say leave Ursan as it is, since its use does not hamper anyone's gameplay. Seriously, how can you call for a nerf of a skill that isn't even possible to use in competitive PvP, who's only use is to facilitate easy PUGs in difficult areas? Sure, it may make gameplay easier for those involved, but why do you care? If you don't want to Ursan, no one is forcing you, I will never understand how some people can complain about what other people do when it has no effect on them in the first place. Selfish and short-sighted imho.
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It won't hamper directly but indirectly it can arguably cause problems. We have the whole elitism issue, the economy going to hell argument, the decrease in skill and cooperativity... the list goes on. Of course, all arguments other than philosophy of the UB are untestable/difficult to test and are iffy in their own respects.
On the converse side of being "Selfish and short-sighted," having the advantage over old-timers isn't exactly fair to them either is it? They can argue that titles used to mean something, but now doesn't blah blah blah.
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May 02, 2008, 08:35 PM // 20:35
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#187
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Frost Gate Guardian
Join Date: Jan 2008
Location: Lion's Arch
Profession: R/Mo
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There's been like 100 threads made on this...stop making them. I don't think it'll happen.
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May 02, 2008, 08:39 PM // 20:39
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#188
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Wilds Pathfinder
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Simple solution, don’t like ursan then don’t use it. If you only see people looking for r8 ursan here is a hint, you may not want to play with them anyway because if they leeroy because of one skills what makes you think they are going to stop because their skill bar has changed.
Best counter to UB groups is right in front of you – these forums. Meaning use these forums to setup groups to do elite missions, just looking at the quality of information provided by some posters here I would guess any group setup using these forums would do much better than any ursan group.
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May 02, 2008, 08:42 PM // 20:42
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#189
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Ascalonian Squire
Join Date: Jun 2007
Profession: W/
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Ursan Great skill or Greatest Skill?
/notsigned
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May 02, 2008, 09:05 PM // 21:05
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#190
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by MasterSasori
It's a shame how things have come to this. Just as there is PvP snobbery there is PvE.
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Agreed, however in my experience there's a far greater number of PvE players and/or casual PvPers (i.e. Alliance Battles) than there are hardcore PvPers. Whether that's due to the higher competitive nature or just difficulty on breaking in as a PvP noob is not for me to say. I think the PvE snobbery is more pervasive and hurtful to the game environment however.
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Not sure exactly what your terms of normalize mean, but sure I'll take a hit: Classes will never be normalized. If you change one thing in a class, you'll end up favoring/damaging another. Now why shouldn't it be? Because that's the whole point of different classes: they each need to fit their own role and do what they are meant to do. If the PvE mesmer is somewhat lacking, he makes it up in PvP.
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What I meant by this is that any primary class can be useful despite its PvE shortcomings when it uses the Ursan Blessing skill bar, and the majority of the PvE community know this. Obviously, in PvP, the classes will never be normalized and even, otherwise where's the fun? Balance and normalizing are not the same thing. But in PvE, in the areas where the UB is most used, you have a VERY strict system, almost like castes, where certain classes are basically exempt from the mindset of many player groups, again, such as Sins, Mesmers and even Paragons. Despite the necessity in areas like DoA to use certain builds like OB tanks, a sin or mesmer with rank 10 Norn and Ub can actually play and enjoy the areas. Perhaps not as the class was meant, but honestly, the sin and mesmer are geared primarily for PvP, so a skill allowing them to participate in high end PvE is nice.
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Just more typical snobbery. I dislike PvP elitism but at the same time will have to agree with some of them about PvE farmers being elitists as well. Ever notice how some of them bitch at PvPers about being critical of them while in PvE they are critical of other PvEers when they aren't running a mainsteam build? It needs to stop.
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Again, this isn't about PvPers or their particular brand of elitism, its about UB and how it damages the PvE environment (which is preposterous). A DoA run is not easy, takes quite a bit of time, and for anyone who's not able to sink 4 hours a day into the game, UB is nice to allow them to PUG it.
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It's unlikely that it will ever be nerfed so rest assured that the Bear is here to stay.
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I think that's good, but so far, in 2000+ hours of gameplay, and having EoTN when it came out, I've only used UB for the storyline missions, and so far other people using it haven't destroyed my gameplay experience.
Quote:
It won't hamper directly but indirectly it can arguably cause problems. We have the whole elitism issue, the economy going to hell argument, the decrease in skill and cooperativity... the list goes on. Of course, all arguments other than philosophy of the UB are untestable/difficult to test and are iffy in their own respects.
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Elitism is simply a player artifact, created by players in an attempt to get an ego boost. Its something that no amount of skill balance will ever change, so is a moot point. People will always farm, the idea that UB screws the economy over is rediculous. The drop rates are managed by ANet, if an area becomes more accessible and results in more loot, then ANet can scale back drop rates. PvE doesn't require a whole lot of skill, HM Ooze Pit being the exception!
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On the converse side of being "Selfish and short-sighted," having the advantage over old-timers isn't exactly fair to them either is it? They can argue that titles used to mean something, but now doesn't blah blah blah.
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I fail to see this logic. I've had the game since it came out, so I am an old timer, however I haven't put in as many hours as some "noobs" have, so the argument is fallacious. Besides, no one has an advantage over anyone else, since the skill is accessible to everyone. Titles have only ever meant something to those that care about it, and UB is not the culprit. The problem is players willing to run or powerlevel people in exchange for gold/loot, and that's been around since the first troll run outside Droknar's Forge. [edit] And the people willing to pay for it.
Just about any title can be grinded/bought, even PvP titles, and way before the advent of Ursan Blessing. I think the argument boils down to basic jealousy, that "noobs" are playing and having fun in "elite" areas that used to be the province solely of "old timers." And that's quite pathetic imho, its only a damn game after all.
Last edited by Kaleban; May 02, 2008 at 09:08 PM // 21:08..
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May 02, 2008, 09:43 PM // 21:43
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#191
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Kaleban
Obviously, in PvP, the classes will never be normalized and even, otherwise where's the fun? Balance and normalizing are not the same thing. But in PvE, in the areas where the UB is most used, you have a VERY strict system, almost like castes, where certain classes are basically exempt from the mindset of many player groups, again, such as Sins, Mesmers and even Paragons. Despite the necessity in areas like DoA to use certain builds like OB tanks, a sin or mesmer with rank 10 Norn and Ub can actually play and enjoy the areas. Perhaps not as the class was meant, but honestly, the sin and mesmer are geared primarily for PvP, so a skill allowing them to participate in high end PvE is nice.
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I don't think Paragon belong to that catergory thanks to the ridiculous power of the Imbagon, 2nd only to UB. The main problem is that everyone starts becoming too dependent on UB and all we see is UB. This is a subjective problem, so not everyone will agree.
Quote:
Originally Posted by Kaleban
Again, this isn't about PvPers or their particular brand of elitism, its about UB and how it damages the PvE environment (which is preposterous). A DoA run is not easy, takes quite a bit of time, and for anyone who's not able to sink 4 hours a day into the game, UB is nice to allow them to PUG it.
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Being able to DoA faster with UB opens up to all those who don't have that time is true, but it also takes time to get UB up to r10, which will take time in the first place. Let's say that the player doesn't have time anymore but did in the past - then I can see it but it detracts from GW's statement that this is supposed to be a grind-free game.
Quote:
Originally Posted by Kaleban
I think that's good, but so far, in 2000+ hours of gameplay, and having EoTN when it came out, I've only used UB for the storyline missions, and so far other people using it haven't destroyed my gameplay experience.
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Well storyline missions isn't really where the most problem with UB elitism is from. Even if you don't feel it damages your gameplay in DoA, not everyone else will feel the same if they aren't high ranked Norn.
Quote:
Originally Posted by Kaleban
The drop rates are managed by ANet, if an area becomes more accessible and results in more loot, then ANet can scale back drop rates. PvE doesn't require a whole lot of skill, HM Ooze Pit being the exception!
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But this would simply hurt everyone else who doesn't UB and could actually force them to have to go UB in order to get the money they need.
Quote:
Originally Posted by Kaleban
I fail to see this logic. I've had the game since it came out, so I am an old timer, however I haven't put in as many hours as some "noobs" have, so the argument is fallacious. Besides, no one has an advantage over anyone else, since the skill is accessible to everyone. Titles have only ever meant something to those that care about it, and UB is not the culprit.
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UB has made title all the more easier to get. In a way, UB is kind of a contradiction to itself: the easier it is to get titles, the less they mean. Now that recent players are more able to get the titles, their meaning has gone down from pre-UB which would reasonably anger those who had to attain the titles the hard way.
Quote:
Originally Posted by Kaleban
Just about any title can be grinded/bought, even PvP titles, and way before the advent of Ursan Blessing. I think the argument boils down to basic jealousy, that "noobs" are playing and having fun in "elite" areas that used to be the province solely of "old timers." And that's quite pathetic imho, its only a damn game after all.
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PvP titles are the ultimate symbol of and are quite detested not only in PvE arguably in PvP as well. I think the argument is jealousy but its very likely on the current state of the player. Those who value titles and have plenty of them before UB will be likely to detest UB. Those who have lots of titles post UB will be more ambivalent. Those who want efficient farming will love it.
But this is common knowledge. The whole fight on UB being bad or good is based highly on opinion as supporting statements on either side are rather difficult to prove other than those that are based on observation. Even then its correlations.
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May 02, 2008, 09:45 PM // 21:45
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#192
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Wilds Pathfinder
Join Date: Nov 2006
Guild: phantasmagoria
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Quote:
Originally Posted by kev read
I always though Ursan was imba because 4 wars (or 2 wars + 3 others) can knocklock everyone in the area (that can be knocked down) infinitely... And they do damage in between... Ursan Strike is *somewhat* balanced because of the restrictions to Ursan Blessing (lose energy, must keep e up, etc.), but Ursan Rage is just not fair...
Oh and +1... =P
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nope it isn't even a bit ;
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May 02, 2008, 10:17 PM // 22:17
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#193
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Academy Page
Join Date: Jul 2007
Location: Manchester, England
Guild: Servants Of Fortuna [SOF]
Profession: N/
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The problem here really isn't skills or a particular skill, but human nature.
People who want a challenge will seek one out. People who want to get 'rich quick' will try to do so by any means necessary and cutting any corners they can. Ursan is one of these corner cuts.
As soon as it was recognised that Ursan could be used this way, it became mainstream. Once it became that PvE elitists decided that anything that isn't Ursan is worthless. Their corners been cut, why should they have to change in order to keep their epeen?
If its not Ursan, it's IMBAgon, if its not that it's countless SF eles.. whatever works, and let's face it, in PvE (as long as you know what you're doing) pretty much anything works.
I personally don't like Ursan. I have used it and now I try to avoid it.
I dust it off when i want to do something that is TDS anyway (mapping, Skill capping) but other than that, I choose not to use it even if the other 89% of people do.
Make your choice, stop whining. ITS A GAME.
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May 02, 2008, 11:34 PM // 23:34
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#194
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by MasterSasori
I don't think Paragon belong to that catergory thanks to the ridiculous power of the Imbagon, 2nd only to UB. The main problem is that everyone starts becoming too dependent on UB and all we see is UB. This is a subjective problem, so not everyone will agree.
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The Imbagon is a perfect example. Its one build that everyone knows and will use, IF they have a Paragon. Party wide damage reduction is a huge boon in PvE, yet why does everyone want one more Ursan instead of an Imbagon? Because you have to get an Imagon leveled, and with the massive nerfs of the Paragon skillset, few play them compared to other professions. As it is, any player can use their highest character to Ursan, so it really boils down to using the simplest, most effective build to complete an area. That's what the Ursan provides, simplicity and effectiveness that is recognized. My Sin build might be able to rip through enemies twice as fast, given the right circumstances and skills, but would your average PUG take that chance?
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Being able to DoA faster with UB opens up to all those who don't have that time is true, but it also takes time to get UB up to r10, which will take time in the first place. Let's say that the player doesn't have time anymore but did in the past - then I can see it but it detracts from GW's statement that this is supposed to be a grind-free game.
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ANet's stance on grind free was a pipe dream in the first place, there is no MMO that is absent of grind. The instant you introduce any sort of status (such as armors, titles, rare skins) you encourage grinding as a quicker, more effective way to reach said status instead of normal play. IF ANet didn't want grind and consequently, time investment and purchasing of expansions/sequels, they would never have had titles or customizable inventory. There's a reason WoW is so successful, and that's because it caters to e-peen wagging. GW would do well business wise to cater to the same ideal, even if it disgusts some players, it will draw more in.
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Well storyline missions isn't really where the most problem with UB elitism is from. Even if you don't feel it damages your gameplay in DoA, not everyone else will feel the same if they aren't high ranked Norn.
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My Norn rank is 3 atm, I don't Ursan, yet I have just as much fun as the next guy, more probably since I'm good at a Sin and they're immensely fun to play. I chose Assassin as my primary with the express purpose of disproving the myth that "Sins suck" and I think I've done a good job. The point is, it takes very little time to raise one character to r9+ Norn compared to many other titles, especially given the books system. If you're wanting to DoA effectively as a Mesmer, then spend a few days getting your Norn rank up, problem solved. But there is no campaign mission or quest across the entire game that requires UB (except for the UB quest lol) so those that use it either wish to or capitulate to peer pressure, so its no different than using any cookie-cutter build.
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But this would simply hurt everyone else who doesn't UB and could actually force them to have to go UB in order to get the money they need.
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I disagree. First of all, no one needs money to succeed at this game. From normal play, you will have enough to get maxed out armor, throw some maxed collector's items on your heroes, and get yourself skills and items necessary to be successful. People use UB to farm because they want "prestige" stuff quicker, so in that UB is no different from any specialized farming build. Better still it allows people of differing classes and abilities to play in a concerted and predictable manner, which is what is needed in PUG groups anyways.
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UB has made title all the more easier to get. In a way, UB is kind of a contradiction to itself: the easier it is to get titles, the less they mean. Now that recent players are more able to get the titles, their meaning has gone down from pre-UB which would reasonably anger those who had to attain the titles the hard way.
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Titles don't mean anything. What significance does a title have really? When people first got Legendary Survivor, sure, that was special. But now, three years later, is there really a big deal to maxing out Lightbringer rank? Does anyone care if you're a Holy Lightbringer, cause I don't. If your biggest concern is sitting around LA scanning players' titles, you should go play a different game. If someone is pissed of because some UB-noob has Not too Shabby displayed, they deserve to be dragged out into the street and shot, seriously, getting angry over a grind title? Please.
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PvP titles are the ultimate symbol of and are quite detested not only in PvE arguably in PvP as well. I think the argument is jealousy but its very likely on the current state of the player. Those who value titles and have plenty of them before UB will be likely to detest UB. Those who have lots of titles post UB will be more ambivalent. Those who want efficient farming will love it.
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Again, who REALLY cares? Titles don't affect PvP gameplay at all, some titles have PvE effects, but anyone can max them. I went from rank 2 Asura to 7 over the last weekend farming raptors solo in HM, with my sin. Not using UB. Do I care that others used UB to title farm, of course not, because it doesn't affect me! This whole idea of people sitting in front of their computer screen crying and whining because some UB player has Kind of a Big Deal displayed is just pathetic and stupid.
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But this is common knowledge. The whole fight on UB being bad or good is based highly on opinion as supporting statements on either side are rather difficult to prove other than those that are based on observation. Even then its correlations.
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True, and I agree, the debate is based on innuendo and opinion. The point I'm trying to make is that its a useless debate that is prolonged by people who feel their in-game "accomplishments" are somehow devalued. STUPID! This is a game, used for entertainment purposes, there is no value to something in it beyond what you yourself attach to it. If ANet's servers got wiped tomorrow and I lost my characters, would I hoot and holler? No, I'd go play volleyball or something. Guild Wars is a diversion, nothing more, and those that treat it as a job, or something of importance beyond the idea of playing with people from other parts of the world need to have their damn heads examined.
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May 03, 2008, 12:36 AM // 00:36
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#195
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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Quote:
Originally Posted by Kaleban
all of it
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sir, have you considered running for president?
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May 06, 2008, 06:57 AM // 06:57
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#196
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Frost Gate Guardian
Join Date: Feb 2007
Location: New Zealand
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I would never have bought GW if they'd advertised it as being a game in which the PvE content would end up dominated by the use of just one Easy Mode skill. What sort of RPG has only one viable profession (read: Bear)? I sure wouldn't have wasted my time working out HM team builds for Guardian before EotN came out either.
Lucky for their profit margins they put it in their final installment I guess!
Last edited by Rene Saliere; May 06, 2008 at 07:01 AM // 07:01..
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May 06, 2008, 12:47 PM // 12:47
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#197
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Already posted on this once. And alot of people seem to agree with me. For some areas UB is the only way for some people to even get in a group. Personally I dont give a damn if it makes it too easy. Like another person said, I havent even seen mallyx. Because my primary is Sin. Now I may have a chance. So no do not nerf this skill. Its PVE only. Its not like people are attempting to use it in GvG or something. Which btw it would get pwnd.
Leave it alone, shut up, and go play another game if you dont freaking like it.
~the rat~
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May 06, 2008, 06:40 PM // 18:40
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#198
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Kaleban
The Imbagon is a perfect example. Its one build that everyone knows and will use, IF they have a Paragon. Party wide damage reduction is a huge boon in PvE, yet why does everyone want one more Ursan instead of an Imbagon? Because you have to get an Imagon leveled, and with the massive nerfs of the Paragon skillset, few play them compared to other professions. As it is, any player can use their highest character to Ursan, so it really boils down to using the simplest, most effective build to complete an area. That's what the Ursan provides, simplicity and effectiveness that is recognized. My Sin build might be able to rip through enemies twice as fast, given the right circumstances and skills, but would your average PUG take that chance?
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Getting a character to level 20 isn't as much of a problem as for the SS/fac title, but same could be said getting a r10 Norn. The massive nerfs to Paragon still leaves the Para pretty damned powerful just like how the nerf to SR for Necro did leave it weaker but not enough. And yes nothing can ever replace the UB keyboard slam fest.
Quote:
Originally Posted by Kaleban
ANet's stance on grind free was a pipe dream in the first place, there is no MMO that is absent of grind. The instant you introduce any sort of status (such as armors, titles, rare skins) you encourage grinding as a quicker, more effective way to reach said status instead of normal play.... GW would do well business wise to cater to the same ideal, even if it disgusts some players, it will draw more in.
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I'm assuming the whole lack of grind is really for PvP, not PvE. The titles, skins, privileges are needed to keep ppl playing the game that don't enjoy PvP.
If GW tried to compete with WoW on their terms, it probably wouldn't go so well. I want to stress the skill>grind because this is what makes GW unique or at least its attempt to be unique.
Quote:
Originally Posted by Kaleban
My Norn rank is 3 atm, I don't Ursan, yet I have just as much fun as the next guy, more probably since I'm good at a Sin and they're immensely fun to play. I chose Assassin as my primary with the express purpose of disproving the myth that "Sins suck" and I think I've done a good job. The point is, it takes very little time to raise one character to r9+ Norn compared to many other titles, especially given the books system. If you're wanting to DoA effectively as a Mesmer, then spend a few days getting your Norn rank up, problem solved. But there is no campaign mission or quest across the entire game that requires UB (except for the UB quest lol) so those that use it either wish to or capitulate to peer pressure, so its no different than using any cookie-cutter build.
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Every noob can say this and that sucks. I've heard countless times how my Paragon "sucks" from noobs - it don't mean shit.
Even cookie cutter builds have some changes. UB has none.
Quote:
Originally Posted by Kaleban
I disagree. First of all, no one needs money to succeed at this game. From normal play, you will have enough to get maxed out armor, throw some maxed collector's items on your heroes, and get yourself skills and items necessary to be successful. People use UB to farm because they want "prestige" stuff quicker, so in that UB is no different from any specialized farming build. Better still it allows people of differing classes and abilities to play in a concerted and predictable manner, which is what is needed in PUG groups anyways.
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This is the whole concept that you need grows as your wallet does. It doesn't take much to sustain a character but many of the PvEers will want the prestige the moment they make a bit of cash. The only good thing about UB is that it does promote team play which I strongly advocate. What I don't like it is that it shouldn't be what's dominating the role of the characters. Though it is the great equalizer (or as much as all classes can be equalized), I just don't think this is how GW should be.
Quote:
Originally Posted by Kaleban
Titles don't mean anything. What significance does a title have really? When people first got Legendary Survivor, sure, that was special. But now, three years later, is there really a big deal to maxing out Lightbringer rank? Does anyone care if you're a Holy Lightbringer, cause I don't. If your biggest concern is sitting around LA scanning players' titles, you should go play a different game. If someone is pissed of because some UB-noob has Not too Shabby displayed, they deserve to be dragged out into the street and shot, seriously, getting angry over a grind title? Please.
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QFT. Unfortunately not everyone feels the same way; people like these titles and feel that UB is killin the prestige. I'm more concerned with UB killing what makes PvE fun - the variety that you don't see in high end PvP. (though it is also the biggest source of frustration at times.)
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May 06, 2008, 06:44 PM // 18:44
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#199
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Forge Runner
Join Date: Dec 2007
Profession: E/
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wanna do something non drastic?
make zealous weapons stack on the energy degen
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May 06, 2008, 06:53 PM // 18:53
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#200
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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nooblet guide to being ursan
- press "C"
- press "Enter"
- mash 1,2,3
- rinse and repeat
funny thing is we all complain and cry "oh please anet, nerf ursan.", but when gw2 rolls around i bet a good chunk of players will choose to be ursy's.
Last edited by komma; May 06, 2008 at 06:56 PM // 18:56..
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